Glossary

Term Description
Accessibility 508c Section 508 of the Rehabilitation Act is an ammendment that sets standards for electronic and information technologies in regard to making learning resources accessible to those with disablilities. Learning products generated from the Xyleme LCMS are 508c compliant.
Adaptive Learning Adaptive learning is a method for delivering education via computer-based programs that adapts the instructional sequence based on an individual student’s responses and scores. Xyleme enables adaptive learning by supporting SCORM 2004, which allows for conditional navigation based on user response data.
Agile Development Agile development is based on iterative and incremental development, where requirements and solutions evolve more quickly through collaboration and between self-organizing, cross-functional teams. Key features include evolutionary development, adaptive planning, and delivery.
AICC AICC stands for aviation industry computer-based training committee. It is a standard supported by Xyleme that defines the technical details for the eLearning courseware format. An AICC compliant course can be consistently loaded, run, and tracked on any compliant LMS.
Analytics As it applies to learning, analytics interprets captured usage and scores to identify patterns and trends that indicate how the content is being used, as well as its efficacy for an individual or a group of users.
Applet An Applet refers to a Java Applet, which is Web content that requires a browser plug-in. Applets can be used in a way similar to a flash file or movie.
Assessment Assessment is a method for measuring a learner's level of comprehension and mastery of a given subject. Assessments can take many forms: a computer-scored test, a graded assignment, or an observed behavior. Xyleme supports a wide range of assessment item types, and it provides some very powerful and flexible means for designing and delivering assessments.
Blended Learning Blended learning is a mix of learning modalities: live classroom instruction, virtual classroom instruction, self-paced eLearning, on-going performance support, social learning, and more. Xyleme supports the creation and management of content that can be used in all modalities of a blended learning program.
Cloud The cloud, as it relates to learning, is an Internet-based repository of learning assets. With content in the cloud, the "trusted" version of content can be accessed by anyone and at any time.
Cloud Learning Cloud learning is the storage of educational content in the cloud, so that the learning course is available on many devices and at any location.
Collaborative Authoring Collaborative authoring allows distributed and specific users the ability to work on different parts of the same project at the same time.
Common Cartridge Common cartridge, developed by IMS Global Consortium, is a standard that defines a package format that can be consistently imported, launched, and tracked from a compliant LMS.
Competency Competency is the skill and intellect required for a person to perform a required function or position.
Content Lifecycle Management Content Lifecycle Management Content lifecycle management (CLM) is the management of content throughout the useful life of the content. It describes the content in each phase, from its conception through its development, use, revision, and retirement.
Content Management Content management is a system of technologies and services that governs who can access the content, what can be done to it, and how it can be used, as well as governing its version history, translations, and publishing.
CSS Cascading style sheets (CSS) is a style language used to describe the formatting and aesthetics of a Web page, such as the font, colors, and layout. CSS is used with HTML, XTML, and XML, which allows the same content to be formatted differently for different audiences and delivery platforms.
Derivative Works Derivative works are produced by reusing content from existing sources.
eLearning eLearning or electronic learning is education through any form of electronic device.
ePub ePub is a standard format for eBooks.
Filtering Filtering provides a means to include or exclude portions of content for specific audiences.
HTML 5 HTML 5 is the fifth revision of the HTML standards. HTML stands for hyper text markup language, which is a standard language used to describe Web pages. The fifth revision attempts to define a single markup language, which could be written in different formats and still be both easily identifiable by computers and visually appealing to humans. HTML 5 has been adopted for use on mobile devices.
ILT/VILT Instructor-led training (ILT) is the traditional classroom learning environment with an instructor. Virtual instructor–led training (VILT) is delivered over the internet via a live, online virtual classroom environment.
Informal Learning Informal learning is the learning that takes place during everyday activities, such as work, socializing, and extracurricular activities.
Instructional Designer An instructional designer is a designer of educational experiences. Instructional designers typically have a structured methodology for defining learning outcomes, the means to assess if the outcomes are met, and an instructional strategy for transferring the knowledge.
LCMS The learning content management system (LCMS) is a software application that allows users to create, publish, and manage learning content.
Learning Object A learning object is a piece of learning content that relates to a learning objective.
Learning Objectives Learning objectives are a desired results that the person is expected to gain from interacting with the content.
Learning Outcomes Learning outcomes are the result of successful learning and are measured by the demonstration of mastery of the learning objective.
LMS The learning management system (LMS) is a software application that allows for the delivery and tracking of eLearning courseware.
LTI Learning tools interoperabilty (LTI) is a standard developed by the IMS Global Consortium that provides a standard means to integrate learning content and tools from third-party vendors.
Mashup Mashup refers to the methodology for dynamically assembling learning programs from existing content and learning tools.
Metadata Metadata is descriptive information about learning content.
mLearning mLearning stands for mobile learning, and it allows users to access learning content through mobile device technologies, creating a learning environment that available to anyone with a mobile device.
Multi-channel Publishing Multi-channel publishing allows the same content to be transformed into different delivery formats. This typically includes PDF, Word, HTML, and standard formats such as SCORM, AICC, Common Cartridge, ePub, DITA, and more.
Para Block A para block is a foundational object in most content structures. It is an all-purpose object that contains a collection of the most common document objects (text, images, videos, tables, lists, etc.).
Performance Support The electronic performance support system (EPSS) is an online support program that allows users to access the information and training resources that support work performance.
Permissions Permissions govern a user's rights to create, write, update, and delete files.
Personalization Personalization matches the needs of a learner to the available learning resources in the organization. A personalization system uses a user profile to determine how to match the user to the content.
Portal A portal is a web site that aggregates disparate content and services into a unified user interface.
Prescriptive Learning Prescriptive learning is a methodology that pre-tests a user against a set of learning objectives, measures their baseline knowledge, and adapts the curriculum delivery.
QTI The IMS question and test interoperability (QTI) is an XML standard for assessment times and tests that enables them to be interoperable across delivery systems.
Rapid Authoring Rapid authoring describes a class of desk-top authoring tools that create eLearning content.
Repurpose Repurposing content means using existing content by adapting it to a new context.
Reuse Reused content is linked to multiple contexts. A single change to a reused object will update all the contexts in which it's being referenced.
SaaS Software as a service (SaaS) is the hosting of data and software applications on a network. The data stored is accessible to users through the web in a centralized location.
SCORM The sharable content object reference model (SCORM) is a collection of specifications and standards for eLearning that enable compliant courseware to be launched and tracked, as well as to provide the same experience to a learner across compliant learning management systems.
Security Security refers to the protection of user data and content.
Single-Source A single source is a content development methodology that separates the content from the presentation, thus enabling the same content to be coupled with different transformations to produce different outputs and formats from the same source content.
SME A subject matter expert (SME) is a person who is an expert in their particular field of work or on a particular topic.
Social Learning Social learning is a learning process that takes place through social contexts, such as through observation, the use of models, and the imitation of others.
Standard A standard is a custom or norm that is required to be met by all parties.
Structured Authoring In a structured authoring environment, users must follow a predetermined set of rules for how to structure their content. XML authoring is structured authoring.
Styles Style defines the presentational aspects of a print or Web document. It includes the fonts, sizes, colors, margins, and more.
Tincan API A SCORM specification on how external learning applications will report a user’s results to a user's learning record.
tLearning tLearning stands for tablet learning, and it is a specific mode of mLearning in which learning content is accessed through tablets, such as iPads and Androids.
Workflow Workflow describes the sequence of tasks and the approvals needed to drive content through a production lifecycle.
XML The extensible markup language (XML) is a language that sets rules for encoding documents into a standard format that is both human-readable and machine-readable. The XML language makes documents and other encoded material appear with the same format on different devices.