Archive for the 'Instructional design for single source' category
Educators and the deep, blue digital …
The Learning Circuits Blog: The question for May is if there’s a difference between instructional design for digital immigrants vs. digital natives.
Karyn’s erratic learning journey: Responding to the question for May, Karyn says no and anyway, you have to do a fresh needs assessment for each instructional design project.
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We were recently able to talk with both Elliott Masie and Dr. Conrad Gottfredson about informal learning, multichannel publishing and performance support for the Xyleme podcast series.
Challenge and Need
Gottfredson said that it was the job of learning professionals to support learners throughout their journey, and has identified five key moments of need where they require support. He started by listing the two traditional points of need; when learning new information and when building on past learning. He then added three additional stages where learners often need on-demand information and assistance; applying and remembering what they’ve learned, troubleshooting and resolving problems, and when facing change.
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So what do you get when you cross a course storyboard with PowerPoint? Answer: a dead end road.
Unfortunately, it’s not a joke; it’s what we see time and time again with corporate training organizations. Instructional designers pour their blood, sweat and tears into the production planning process, creating storyboards with tools that produce custom code which is useless for building the actual courses they are designing. It takes about a second to figure out that there has to be a better way.
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Jeff Katzman and I recently gave the following presentation at Eliott Masie’s Learning2007. It’s called Reusability 2.0: Real World Strategies for Designing Learning Content for Reuse. This was the first time we gave this presentation, so, not having set stratospheric expectations, we were a bit taken aback by the overwhelmingly positive response to the session.
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This blog entry will be the first in a series that explores the concepts and best practices for creating learning content reusability.
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