You’re Invited! Meet Bravais: Xyleme’s Cloud Learning Solution

February 1st, 2012

Take part in the public’s first glimpse of Bravais [brav-ey]; Xyleme’s new cloud learning solution that allows you to quickly deliver personalized learning applications.

This is a rare opportunity to attend a live webinar with Xyleme’s President & CEO, Mark Hellinger. He will be your guide as you explore everything Bravais.

Along your journey you will find out how Bravais can revolutionize the way your learners access and interact with your learning content by:

  • Delivering learning anywhere, anytime, on any device
  • Allowing content to be accessed within your learners favorite media channels like, Linkedin, Facebook, and Google+
  • Liberating content from your learning management systems to create personalized learning experiences
  • Tracking how users consume and interact with your learning content
  • And more!

Reserve your spot now – before it’s too late!
 Tuesday February 7, 2012 @ 11:30 MST

What is Bravais?
Bravais is your cloud of learning content upon which you can quickly build personalized learning applications, connecting your students, employees and customers to the content they need, using the apps they prefer, on the devices they choose. Read more…

Technorati Tags: Bravais, cloud learning, Mark Hellinger, mobile learning, webinar, Xyleme

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Textbooks are dead. Or Should Be.

January 31st, 2012

I know it’s a bold statement but just for a minute here, humor me and think about a world without physical textbooks, where teachers assign, distribute, receive assignments and grade on a tablet computer. Where students can receive and complete assignments, and follow their grades on their tablet. Learning on a tablet means no paper, no heavy backpacks, instantaneous feedback, financial savings and the ability for customization to each student.

And that is exactly what Jeff Katzman, CLO at Xyleme, is proposing; replacing textbooks and gradebooks with tablets for both students and teachers. The idea is called People’s Publishing and it was presented at the Ignite Keynote at DevLearn 2011 in November.

First things first; getting in Jeff’s head.

Background

“I have a daughter in 7th grade and a son in 4th grade. My kids amaze and inspire me. They are so bright and hip, and using technology is a given in their lives.

Mobile devices, and social media are second nature to my kids, but when I send them off to school, I collect their gadgets because they are prohibited, then I hunt around for their photocopied home work assignments, load them down with textbooks, and walk them to the bus stop.

I am struck by how deeply technology is integrated into our lives, but yet my kids’ classroom isn’t all that different from my own when I was a kid. Yes, there are computers in the classroom, but the technology hasn’t really been integrated into the culture of learning. Our kids are there, but the schools aren’t….And in dealing with my kids’ homework, I see how slow the assessment cycle is. By the time the teachers hands out the assignment, the kids do it, turn it in and it’s graded, a week can go by.” – Jeff Katzman at DevLearn 2011

Where we are now

Jeff isn’t the only one talking about this revelation.  On the Move Systems Corp., an emerging mobile applications developer, announced in November of 2011 that they are planning new educational apps designed for children as schools begin trading textbooks in for iPads.

“For the next generation of students, the backpack could be obsolete,” said OMVS CEO Patrick Brown. “Tablet computers like the iPad are replacing textbooks and changing the way children learn inside the classroom and out.”

Adopting technology into the current culture of learning has many benefits. Some of the most notable include going paperless, a quicker assignment cycle and long-term financial savings. Think about doing 5 assessments in the time it takes to do one, as well as the ability to instantaneously adapt depending on each students specific needs.

There are many arguments to getting rid of textbooks, the biggest one being cost. However, while state budgets are becoming tighter, the price of textbooks increases annually. According to the Digital Textbook Run Down put out by the Association of American Publishers, the K-12 textbook market reached $6.4 billion in 2007 and the average lifespan of a K-12 textbook is 2-3 years. And, if as much as one paragraph in the text is wrong, a new edition could be required, according to the AAP. (Note, there is no cost to update incorrect text in digital books.) Now let’s examine this statistic. One student can use one tablet device to read books for all 4 years of high school – costs anywhere from $100 to $600. Furthermore, the content downloaded to these devices is free or cost a small expense. Compare that to digital books, where there’s no cost to update incorrect text.

College students are the most effected by cost of any student group, averaging around $900 a year on textbooks, according to a 2010 study by Nicole Allen. Furthermore, new editions of most books are produced about every three years and as any college student knows, each student is required to purchase the updated version. Compare that to the idea that if books were digitally published, production expenses could be reduced by approximately 55.6 percent (National Association of College Stores).

Not all students learn at the same capability, yet textbooks are produced for mass consumption. There needs to be more choices in the material teachers present.  They are grading mostly by hand, taking up a lot of time. There needs to be a more efficient way. Lastly, as we all know, each student is far from the same. We need to better support those that do not fit the mold.

The solution

Learning on tablets and teaching material based and housed in the cloud.

First, an example of cloud learning and teaching in action.

“Suppose I’m a teacher and I assign a math drill. As soon as the assignment is done, I know where my kids stand. Jenny aced it, so I go to the cloud and find a more challenging assignment. Jimmy didn’t do as well, so I find an easier drill. What took several days now can happen in moments” explains Jeff.

The key to People’s Publishing is the teachers, and that any teacher with great content can be a publisher. You no longer have to be a publishing powerhouse to share your innovations. The reality behind this is that the content will be monetized so that each time a piece of content is used, the teacher who created it receives a royalty. For example, if Mr. Jones makes a great physics lab, he publishes it to the cloud, another teacher downloads it, and Mr. Jones receives a royalty.

Maybe the best aspect of the whole plan is that because of the social society we live in, the content will constantly be rated and peer reviewed, forcing the content to continuously improve. The better the content, the more peers will choose to use it, the more royalties the publisher will make. Of course, this begs the question of who is paying for the use of content. Students are the ones using content and therefore, the ones that have to pay for it, but they don’t necessarily have income. By proxy, the responsibility falls to the parent for homeschooled or private school students. In some charter schools, teachers may have a student budget for materials, and in Public schools, the district will be the buyer.

Tablets are more accessible now than ever, and can integrate technology into the culture of learning. We can empower teachers with a cloud of content from which they can create individualized learning. And we can create a self-sustaining cloud using economic incentives.

You can watch Jeff’s full presentation of People’s Publishing from DevLearn 2011 below.

Technorati Tags: cloud learning, eBooks, elearning, iPad, tablet, textbooks, Xyleme

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Why Training Vendors Need to Go Agile (Part 1 – The Basics)

January 17th, 2012

Today, the expectations of learners are much different than they were only a few years ago. Much of what is currently rolled up monolithic, one-size-fits-all courses must give way to small but relevant content updated and delivered continuously to learners based on their individual profiles or needs. In other words, learning needs to go Agile.

In a recent blog post by Bersin & Associates, Josh Bersin provides a great description of how Agile applies to training:

“Agile is also built on the understanding that people learn in small chunks – so while it may in fact take a year or two to build a highly complex website, no person needs to try to understand the entire engineering program in advance. […] Daily work becomes a part of a bigger project in a continuous, dynamic process.”

What does this mean for us?

So how do Training Vendors help training organizations go agile: they adopt Agile Development. Agile Development is an approach where vendors deliver very fast, iterative product development through close collaboration with its user base (i.e. training organizations). According to McKinsey & Company:

This agility can deliver new systems and capabilities in a matter of weeks or months instead of years. A frequent iteration cycle also keeps IT developers and business users in sync on requirements and priorities. […] Since this approach is most effective when business needs are shifting, it is gaining favor among many IT departments.”

Indeed, according to a survey of global executives by McKinsey, over 70% of respondents have deployed or piloted Agile Development within their organizations in order to be more responsive to changing business conditions.

In 2011, recognizing the rapid change in the training industry and our clients’ need to quickly adapt to the needs of their learners, Xyleme fully embraced and adopted enterprise-wide, the Agile Development Model. This post is the first in a series, written by Greg Schottland, Vice President of Operations for Xyleme, that presents the business value of using Agile, why it has proven a key competitive advantage to companies like Apple, Google, Microsoft, Facebook and many others. Part one of this series provides a simple overview of what Agile is. You’ll begin to see the value just discussing the basics in this post.

Agile is simple:
• Build in small increments.
• Focus your team on one well defined goal.
• Keep the team small.
• Coordinate daily
• Get everything (and everyone) else out of the way.

And the result:
• A working product in weeks, not months.
• Customers that get what they are waiting for quickly.
• Developers that build what the customer wanted and nothing else.

Sounds simple, and it is. While there are volumes written about the details of effectively practicing Agile, this post will focuses on what Agile looks like “on the ground” in daily practice.

320px-Agile_Software_Development_methodology

Taken from Josh Bersin’s blog

It all starts with an idea.

Somebody wants software to do something. Say we get this great idea to be able to create and store documents on the web (a la GoogleDocs). Rather than designing an entire web based document application, we start small. What is the most important problem to solve? This is simple to define. What do users have to be able to easily do at the most basic level? For our application, this would be the ability to create a simple document using a plain web browser over an average internet connection. You may be thinking, that is pretty basic, shouldn’t we at least include other basics like spell checking, text styles, maybe import/export? I mean who wants a document processor that doesn’t support bolding and italics…I mean really!

This little example is chock full of important lessons that Agile helps address. We might be inclined to design a more complete first version. The logic being it is easier to design everything in from the start. And, in some cases it is. But, more often than not, without getting key usability, architecture or market acceptance issues implemented and down cold, much of our “complete design” ends up being wasted, as key assumptions run into challenges. Years of effort and millions of dollars down the drain.

Let’s look at our example in this respect. We have put a stake in the sand and said that the one thing that has to work is the ability to create basic text document on any browser over an average internet connection. If this doesn’t work, no one will care how slick our spell checker is, nor how easy it is to bold some text. If response is slow, same problem. But, if we have version 1 prove that we can connect 1,000 users to our system, and things are snappy responsive and basic documents can be created, isn’t that a relief? Now we can build on top of this base.

So, turns out our too small initial release may be just about right. What we do at this stage is write up our requirements for this initial release in a set of short, concise documents called User Stories. They include two major pieces of information: 1) a clear statement of some small functionality and 2) detailed description of how to test this functionality. That’s it. No massive requirements document. One of our User Stories might be that users can connect to create and save a blank document. The test would detail step by step instructions of the URL, the buttons pressed, dialogs that appear, etc.

Ease of Development.

As you can see, with well written User Stories, development is a whole lot easier. We code to the test; back our design into the tests. As a development manager, or customer, I can sleep at night. Developers aren’t done until our tests work. I don’t have to watch over it.

So, our initial planning will consist of creating a small set of User Stories which define our first release. We’ll call each such small release a “Sprint.” Each Sprint will be scheduled to last several weeks. No magic number here, can be 2, 3, 4 weeks, but probably should be less than 8 weeks. You’ll go back and forth trading off initial features against time and end up with a Sprint 1 of say 4 weeks (just an example we chose, no magic number).

You’re almost ready to start coding. The one remaining task is to take each User Story assign them to developers and have the responsible developer estimate what tasks they’ll have to do to implement the User Story, and estimate their best guess of how long it will take to complete that task. But…one twist. These tasks have to be small enough that they take between 4 -16 hours to complete. This level of detail is often unnatural. But, it has magic built into it. By forcing yourself to break down work to this level, invariably important overlooked details emerge, providing for much more accurate estimates. Now, admittedly, you are relying on the best guess skills of your developers, which will vary by developer, by task and sometimes by whether they have just had their morning coffee and are feeling optimistic or not. But, it provides a starting point, and over time you’ll find your developers get better at this, and you get better at coaching your under or over-estimators.

Ready. Set. Code!

You are ready to start coding armed with User Stories and a detailed task list for each developer. You may feel like you’re traveling light, and you are. That’s the whole point. You backpack has everything you’ll need and nothing else. You will have a daily meeting (called a Scrum) with all the developers with tasks on the project and you, the project leader and no one else. No managers, no other developers, no business analysts, just the “doers.” These meetings will be no longer than 15 minutes. You’ll ask each developer just three simple questions: which task did you work yesterday, which tasks will you be working on today, what is blocking your progress? That’s it. No lengthy design discussions or play by play of your development day. Just these three simple questions and 15 minutes later you are done. The purpose of this meeting is to ensure that any blocks from progress are removed immediately and that your developers stay on task. You, as leader of the Scrum, are there to listen for blockers and remove them as fast as possible. All the team members know exactly where the project is all the time.

One final task.

At the end of each day, developers update their task list with their best guess of the amount of time remaining to complete each task. Sometimes these numbers go down as work progresses, sometimes they increase (as you discover the task is more complex or taking longer than you guessed). Over time, you get a nice chart of all the hours remaining for the Sprint, called a “Burndown” chart. This chart, while simple, is amazingly powerful. Bersin reports,

“Companies which can adapt to agile management models will move faster and out-perform their competitors.”

So that’s it. Your team writes code each day to fulfill the tests in your User Stories, meets for 15 minutes each day, updates the time remaining for their development tasks — and after 4 weeks (in our example), you done. Delivered on time and to spec.

Agile-Development-Process

It sounds easy, and it is!

In our next in the series, we’ll look at how this simple process translates into faster time to market, lower costs and wildly happy customers.

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The 2020 Workforce and the LMS Disconnect

September 16th, 2011

By Jeffrey Katzman

We recently had the pleasure of interviewing Jeanne Meister for Xyleme Voices. Based on insights from her book, the podcast looks at trends and predictions about what the workforce will look like in 2020. Jeanne packs a tremendous amount of valuable information into a 19 minute podcast, so it’s worth a full listen, but here is a small glimpse:

  • In 2020, there will be five generations in the workplace. 50% will be Millennials and Gen 2020 will just be entering the workforce. This means that over half an organization’s workforce will have been hyper-connected since birth.
  • By 2020, the workplace will be highly personalized and social. Social networks will be the first point of contact between companies and their future employees and internal social networks will be the primary way that workers communicate, connect and collaborate.
  • Smart phones and tablets will replace personal computers as the internet connection devices of choice. The mobile device will become an office, a classroom and a concierge.
  • Employee engagement will be a key driver in helping workers more efficiently find information and increase productivity.

However, before Jeanne’s hopeful predictions of the highly agile and fluid 2020 workforce connected by mobile social networks can come to fruition, the dependence on the enterprise LMS and the old modes of training delivery needs to be broken. Read more…

Technorati Tags: 2020 Workforce, elearning, Jeanne Meister, learning content, LMS, Social Learning, social networks

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What’s New in Pastiche™ Version 1.4?

September 12th, 2011

By Ramon Guiu

The Pastiche iPad app version 1.4 is out! You can now download it from the App Store.

This new version comes with support for glossary. So now when you open a course from the Bookshelf you can access the glossary for that course through a button on the bottom bar. Keeping true to our flexible model, publishers can decide whether they want to have a glossary or not when they create a course for Pastiche. The feature will automatically be enabled or disabled by the app for each particular course. Read more…

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What’s the future for traditional training departments?

September 6th, 2011

By Roberta Gogos

oxu_pr_thumbAs social learning grows does the requirement for traditional training departments shrink? U.K.-based eLearning development firm Epic asks this very question in its fourth E-learning Debate – and this Epic debate is being hosted only online.

The motion presented for discussion: This house believes that as social learning grows, so the requirement for traditional training departments shrinks. Those arguing in favor include Donna Hamilton, Head of Group Learning at Royal Bank of Scotland and Jane Hart, founder of C4LPT. Those arguing against the motion: Melissa Highton, Head of the Learning Technologies Group at the University of Oxford, and Clive Shepherd, Chair of the UK’s eLearning Network.

The debate is engaging people in an important discussion about topics that are vital to anyone working in L&D, with participants on both sides making some excellent points. Read more…

Technorati Tags: elearning, formal learning, Social Learning, social media

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Will the iPad continue its tablet domination? A look at the market landscape

August 26th, 2011

By Ramon Guiu

This is the first in a series of articles about the tablet market and the impact of this new device on education and training.

The tablet is a disrupter for Learning & Development. Members at every level of your organization – from the field to management to the C-suite – are gaining the experience of touching, expanding, holding and dealing with content in a personalized and collaborative fashion. This is the new normal of content consumption and we as an industry can’t afford not to give this experience to learners.

Today, the iPad is the undisputed leader both for massive corporate deployments and usage in schools. Since Apple launched the iPad in April 2010, the first in the new generation of media tablets to hit the market, it has sold more than 30 million units. According to a study by Gartner published in April, 70 million tablets will be sold in 2011, 300% more than in 2010. In comparison, 325 million laptops were sold last year. These stats are shocking if we realize that before the iPad this market did not exist. And even more so if we take into account the current market conditions and the fact that the iPad often acts as a secondary device – or “second screen” – as it cannot completely replace a PC. Read more…

Technorati Tags: Amazon, Android, Apple, iPad, mobile learning, tablet

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The lowdown on Pastiche™ 1.2

July 13th, 2011

By Ramon Guiu

You have probably heard the (rather exciting) news of Xyleme’s new “iPad app that creates apps” - Pastiche™.  We believe that it’s a revolutionary product that will change the way organizations define blended learning and we’re proud of our continued work on its development. We will try to keep release cycles for the Pastiche™ app short and agile with new versions to be released every 5-8 weeks and numbered with even numbers as follows: v 1.0, v1.2, v1.4 etc.

Keeping true to that process we just released a new version to the App Store last week.  Based on early user feedback we decided to release Pastiche v1.2, a slightly modified version with two major user interface features. This release also includes a few minor design improvements.

Here are the latest feature updates: Read more…

Technorati Tags: blended learning, elearning, iPad, Pastiche™, Xyleme

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‘iPadisms’ from Elliott Masie

July 1st, 2011

 By Roberta Gogos

250px-1stGen-iPad-HomeScreen_smllLast month Xyleme had the pleasure of presenting a webinar with none other than elearning luminary Elliott Masie on “iPad, a Game Changer for Blended Learning”. During this webinar event Elliott Masie shared valuable insights on how the iPad is transforming learning within organizations, and why organizations need to offer training on the iPad.

Elliott Masie and Xyleme’s CEO, Mark Hellinger, covered a lot of ground so rather than giving a synopsis I have selected the most insightful “iPad-isms” to give readers a taste of what was discussed.

Read more…

Technorati Tags: blended learning, elearning, Elliott Masie, iPad, learning content, Mark Hellinger, mobile content, Pastiche™, Xyleme

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The top 10 reasons your mobile learning strategy will fail

April 13th, 2011

While the focus of this post is not specifically Apple or the iPad, it’s almost impossible to talk about successful mobile strategies without recognizing that the iPad has created a transitional moment for the Learning & Development world. The reasons why have been the subject of countless blog posts, but I think DreamWorks founder Jeffrey Katzenberg, in this video from TechCrunch, says it best:

“[The iPad] it’s the first device that actually is a reflection of me – or us. It’s so revolutionary that it’s no longer about me adapting myself to somebody else’s set of programmings or the way in which a device is going to engage. It is the reverse. It is as though I’m looking in a mirror.”

I love this description because it encapsulates what should be the crux of any mobile learning strategy. That is, recognizing that mobile content delivery should be fully controlled by the learner. In other words, what content the learner wants; where and when they want it; and how they want it delivered – with no constraints.

While it took the iPad to make learner-controlled content a reality, this level of flexibility is now the gold standard for delivery to any device, be it tablets, smart phones or any number of performance support devices.

You're firedFor learning organizations, the clear challenge to meet this gold standard in their frenzied rush to mLearning will be to NOT repeat the mistakes that were made in the move from classroom to on-line training. It’s been 15 years since the introduction of computer-based training and our industry still struggles with delivering engaging eLearning, developing it in a cost effective way and achieving positive learner outcomes.

We all know that old habits die hard, so here are 10 repeat offenders that could deliver a devastating blow to your mLearning strategy:
Read more…

Technorati Tags: blended learning, elearning, iPad, learning content, mlearning, mobile content, mobile learning, Richard Baruaniuk, XML

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